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Mixed reality
Applications
A topic of much research, MR has found its way into a number of applications, evident in the arts and entertainment industries. However, MR is also branching out into the business and education worlds with systems such as these:
IPCM Interactive Product Content Management
Moving from static product catalogs to interactive 3D smart digital replicas. Solution consists of application software products with scalable license model.
SBL Simulation Based Learning
Moving from e-learning to s-learning state of the art in knowledge transfer for education. Simulation/VR based training, interactive experiential learning. Software and display solutions with scalable licensed curriculum development model.
Interreality Physics
In a physics context, the term "interreality system" refers to a virtual reality system coupled to its real-world counterpart. A paper in the May 2007 issue of Physical Review E describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system apparently has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion which is highly correlated. The use of the terms "mixed reality" and "interreality" in the context of physics is clearly defined but may be slightly different than in other fields.
An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world.
Examples
Examples of Augmented Reality with vision-based positioning system.
Free-floating holograms made by Vizoo, a mix of Augmented Reality and Virtual Reality. This example shows that neither just the term Virtual Reality nor Augmented Reality are applicable in this case; it is a combination.
Ars Electronica
wIzQubes Examples of Mixed Reality with vision-based positioning system for education.
EyeToy
BAMZOOKi
FightBox
mixed reality pong
Interactive Multimedia Lab A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
Mixed Reality vs. Mixed Realities
Display Technologies
Here are some more commonly used MR display technologies:
Cave Automatic Virtual Environment
Head-up display
Head-mounted display
TabletPC
Computer display
Personal Digital Assistant
Mobile Phone
Handheld PC
Major Contributions
Paul Milgram and Fumio Kishino: Virtuality Continuum
In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum." (VC), where the Virtuality Continuum extends from the completely real through to the completely virtual environment with augmented reality and augmented virtuality ranging between.
Paul Milgram's Virtuality Continuum (VC).
"The conventionally held view of a Virtual Reality (VR) environment is one in which the participant-observer is totally immersed in, and able to interact with, a completely synthetic world. Such a world may mimic the properties of some real-world environments, either existing or fictional; however, it can also exceed the bounds of physical reality by creating a world in which the physical laws ordinarily governing space, time, mechanics, material properties, etc. no longer hold. What may be overlooked in this view, however, is that the VR label is also frequently used in association with a variety of other environments, to which total immersion and complete synthesis do not necessarily pertain, but which fall somewhere along a virtuality continuum. In this paper we focus on a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which we refer to generically as Mixed Reality (MR)."
See also
Augmented reality
Augmented virtuality
Simulated reality
Virtuality Continuum
Virtual reality
References
^ J. van Kokswijk, Hum@n, Telecoms & Internet as Interface to Interreality (Bergboek, The Netherlands, 2003).
^ V. Gintautas and A. W. Hubler, Experimental evidence for mixed reality states in an interreality system Phys. Rev. E 75, 057201 (2007).
^ R. Freeman, A. Steed and B. Zhou, Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems Proceedings of ACM Virtual Reality Software and Technology, pp. 147-150, Monterey, California, November 2005.
^ P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994.
External links
Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001). Proceedings of CAST01//Living in Mixed Realities Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. ISSN 16181379 (Print), ISSN 16181387 (Internet).
Interactive Multimedia Lab A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
Arcane Technologies - AR/MR Hardware and Software Solutions.
The Mixed Reality Lab - Key research in this area may be attributed to the Mixed Reality Laboratory at the University of Nottingham.
MXR Lab - Mixed Reality Lab at the National University of Singapore.
BBC R&D Presentation on Mixed Reality
Blog
Equator
Mixed Reality Toolkit (MRT) - University College London
Omnireality - The Augmented Reality resource center - A new site that aims to create a central resource for Augmented Reality (Mixed Reality) news and information
Mixed-Reality Party In DC and Second Life
Mixed Reality Geographical Information System (MRGIS)
The Cutting Edge of Haptics An article in MIT's Technology review by Duncan Graham-Rowe.
Interreality - Mixed reality is also called " interreality " and has been since 2000 the primary topic of research at the University of Twente.
http://www.architecturemixedreality.com Mixed Reality Project] - experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
Mixed-Reality Diploma Exhibition Documentation
Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey. In Human Machine interaction: Research Results of the MMI Program, D. Lalanne and J. Kohlas (Eds.) LNCS 5440, pp. 47-68.
v d e
Mixed reality
Concepts
Virtual Virtual reality Augmented reality Augmented virtuality Meat world Projection augmented model Virtuality Continuum Simulated reality Ubiquitous computing Virtual world
Technology
Compositing Camera resectioning Head-mounted display Head-up display Image-based modeling and rendering Real-time computer graphics Video tracking Virtual retinal display Wearable computer Stereoscopy (Computer stereo vision) Chroma key Visual hull
Applications
Alternate reality game ARToolKit Interactive art Cave Automatic Virtual Environment
Categories: Multimodal interaction | Virtual reality | Mixed reality | User interface techniquesHidden categories: Wikipedia articles needing rewrite from December 2009 | Wikipedia external links cleanup | Wikipedia spam cleanup
About the Author
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